Doorgaan naar hoofdcontent

Blok 3 - Phase 1: Context Design

- Game Context

My game is based on a classic game of hide and seek.
the main difference is that it is played behind a computer screen!

  • Gerne 

This hide and seek game will be a party game. i am however concidering if it should be played on a differen screen per player or if only the seekers and hiders are sepparated.
Afbeeldingsresultaat voor hide and seekGerelateerde afbeelding

  • Core Gameplay & Mechanics

The core gameplay is that the same as hide and seek. the hiders get a headstart in the level starting close to the same location as the seeker. then when their time is up the seeker gets a look at the level and tries to find the other players. once found the seeker has to either shoot the players from close range or touch them. knowing the seeker has a gun you could also see the players as cops and robbers, but in more friendly matter.

The Core machanics are rather wonky. this is beacause i am trying to work with ragdoll physics that closely resemble "Gang |Beast" or "Human Fall Flat"
 Afbeeldingsresultaat voor gang beastsAfbeeldingsresultaat voor human fall flat
All players can walk, jump and hold on to things(interact) with their right and/or their left hand. the seeker kan also shoot with his gun when it is not holsterd.

  • Game Goals & Objectives

The goal of the seeker is to find all hiders within a given time and the goal of the hiders is to stay hidden within this time.

- Theme, Location and setting

The game's Theme is Hide and Seek, and its placed in a hotel. I wanted a place with lots of rooms and different fuctions. so i am making a hotel with a gym, a swimming pool, 5 quest rooms, a bar, a kitchen, a balcony, a garden and a garage.
the game is placed in a fun and interactive mood. he sun is shining and there is no weather. the whole hotel is stylevol with much taught put into every room by the owners. to make their guests feel good. the rooms are inspired by ikea's way of decorating their's. Color will ecourage curriousity and will resemble games like these:  With defferent color cheme's per room or area.

Reacties

Een reactie posten

Populaire posts van deze blog

Blok 4 - Phase 1: Analyse

TECHNICAL ART: L evel Assets I have lots and lots of low poly prefabs made which make up the map and the objects inside the characters are made of standerd unity shapes. I should sepparate these static enviroments and bake their shadows with shadowmasks. I made my level assets like walls and ground static and then baked my shadows into them with object maps. this should stop my game from being to laggy. the movable object are still in realtime shadows L ightning and shaders I have a FlatLitShader aplied with no fancy lighting technuiqes or anything. all i have is a couple of standerd spotlights and a directional light. I Should play with some lighting, quality and player options and also apply post processing. Here ar a couple of topics i worked on. Topics: Color Spaces I chose to render my color space in linear. it came acrros as the easiest way to make you game look bether and i did some resrach on how it works and it actualy aplies really we

Blok 3 - Phase 4: Production

I worked a lot on my model which obviously took up the most time in my progress. this is my build finnished but it didnt fit in the render. you get the picture And i also worked a bit on my game design: blankets/kushens that arent static glass that breaks mirrors that work lights that go on and of (+ a power switch for the whole building) rope that works when you press start there will be a different scene each round all these scenes will alter slightly: objects are in different locations and there will be different themes. themes: random each round: different filters, guns, costumes per player: 70's pop, cops and robbers, enz. the seeker will always need to find a fixed amound of players.. lets say 5. but what if there are not enaugh players to fill the spots? well the seeker will then have to find objects in their place. so when there are 4 players. one will be the seeker and 3 will be hiders. the seeker then has to find 3 players and 2 items (maybe a milkb