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Posts uit februari, 2018 tonen

Blok 3 - Phase 1: Context Design

- Game Context My game is based on a classic game of hide and seek. the main difference is that it is played behind a computer screen! Gerne  This hide and seek game will be a party game. i am however concidering if it should be played on a differen screen per player or if only the seekers and hiders are sepparated. Core Gameplay & Mechanics The core gameplay is that the same as hide and seek. the hiders get a headstart in the level starting close to the same location as the seeker. then when their time is up the seeker gets a look at the level and tries to find the other players. once found the seeker has to either shoot the players from close range or touch them. knowing the seeker has a gun you could also see the players as cops and robbers, but in more friendly matter. The Core machanics are rather wonky. this is beacause i am trying to work with ragdoll physics that closely resemble "Gang |Beast" or "Human Fall Flat"   All players c