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Posts uit maart, 2018 tonen

Blok 3 - Phase 5: Exporting and finetuning

i made every hotel room individual by forcing them in different room sizes and types. i also made a bar, kitched, gym, bathroom and garage for this hotel. i then exported everything and with a lot of work got it all into maya: after this it was not to hard to get my prefab into unity: now i get to start working on the physics (rigidbody's and such) an i get to place aal the assets i made in the right possitions!

Blok 3 - Phase 4: Production

I worked a lot on my model which obviously took up the most time in my progress. this is my build finnished but it didnt fit in the render. you get the picture And i also worked a bit on my game design: blankets/kushens that arent static glass that breaks mirrors that work lights that go on and of (+ a power switch for the whole building) rope that works when you press start there will be a different scene each round all these scenes will alter slightly: objects are in different locations and there will be different themes. themes: random each round: different filters, guns, costumes per player: 70's pop, cops and robbers, enz. the seeker will always need to find a fixed amound of players.. lets say 5. but what if there are not enaugh players to fill the spots? well the seeker will then have to find objects in their place. so when there are 4 players. one will be the seeker and 3 will be hiders. the seeker then has to find 3 players and 2 items (maybe a milkb

Blok 3 - Phase 3: Visual Design

- Final Playable Blockout First i made a single hotel room And concluded my asset List for the hotel rooms. i chose to make all  this in magicaVoxel with a 3d pixelart style as enresult

Blok 3 - Phase 2: Interaction & Functional Design

- 1st Playable I worked out the spacial feel by making a 3d blockout of the hotel that I wanted to make. This also gave me a grip on which scale i was working To get a feel for the Play Mechanics and Camera I made my first playable unity Scene in which a character could walk around with his left joystick and move the camera with his right joystick in a tiny part of a worked out hotel room this concludes my interactive sketch