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Blok 4 - Phase 3: Execute Part 1



DETECT AND START ANIMATION


First i created a script that detects when the collider its attached to colides with a collider with a specific tag: "Switch" it then changes parameters to switch aniamtions from idle to active.
to prevent this from happening over and over again in a quick maner i added a cooldown so the players cant activatie te routine until the lights are back on
secondly i created a fusbox with a working door and switch with corisponding joints to make them work.



PARTICLE SPARK EFFECT

but before i made the animations that get triggered when the switch is pullen if am first goin to focus on a sparks particle effect whten the lever is pulled.

i made a new shader to eddit in shader Forge. i created a texture asset an connected it to a texture 2D and to emmision with Blend mode set to active

I then created a sprite for a particle and created a particle effect after.





with a bit of tweeking to the Shader force i started tweeking the particle effect to my needs. it of course needs to look like sparks!



Smoke explosion.

with this done i made a smoke effect in photoshop that wil act as an explosion begore the sparks start.







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