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Blok 3 - Phase 2: Interaction & Functional Design


- 1st Playable

I worked out the spacial feel by making a 3d blockout of the hotel that I wanted to make.


This also gave me a grip on which scale i was working

To get a feel for the Play Mechanics and Camera I made my first playable unity Scene in which a character could walk around with his left joystick and move the camera with his right joystick in a tiny part of a worked out hotel room



this concludes my interactive sketch


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