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Blok 3 - Phase 4: Production

I worked a lot on my model which obviously took up the most time in my progress.

this is my build finnished but it didnt fit in the render. you get the picture


And i also worked a bit on my game design:



blankets/kushens that arent static

glass that breaks

mirrors that work

lights that go on and of
(+ a power switch for the whole building)

rope that works

when you press start there will be a different scene each round all these scenes will alter slightly: objects are in different locations and there will be different themes.
themes: random each round: different filters, guns, costumes per player: 70's pop, cops and robbers, enz.

the seeker will always need to find a fixed amound of players.. lets say 5. but what if there are not enaugh players to fill the spots? well the seeker will then have to find objects in their place. so when there are 4 players. one will be the seeker and 3 will be hiders. the seeker then has to find 3 players and 2 items (maybe a milkbottle and a remote.
(not decided) maybe te seekers will also know what objects the seeker are looking for so they can hide them. or they see the objects as blanks. like in pokemon when they say "who's that pokemon. but when they touch it it gets color.



you grab an item by attaching it to you arm. you can hold onto it for as long as you like. but when the seek grabs it you automaticly let go

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