Doorgaan naar hoofdcontent

Blok 4 - Phase 4: Reflect





Game Environment Tech & Optimalisation:
(lag is caused by my recording program not the game!)





VFX Concept + Implementation in Environment (2d or 3d):
(lag is caused by my recording program not the game!)



What could i have done better?

This project i should have relied more heavily to the internet. i wasted way to much time figuring things out on my own when i clearly needen help.

these thing are still out of my comfort zone and this scared me. it took a lot of time to get into this but. i finnaly got there and i'm proud of what i've done



Reacties

Populaire posts van deze blog

Blok 3 - Phase 1: Context Design

- Game Context My game is based on a classic game of hide and seek. the main difference is that it is played behind a computer screen! Gerne  This hide and seek game will be a party game. i am however concidering if it should be played on a differen screen per player or if only the seekers and hiders are sepparated. Core Gameplay & Mechanics The core gameplay is that the same as hide and seek. the hiders get a headstart in the level starting close to the same location as the seeker. then when their time is up the seeker gets a look at the level and tries to find the other players. once found the seeker has to either shoot the players from close range or touch them. knowing the seeker has a gun you could also see the players as cops and robbers, but in more friendly matter. The Core machanics are rather wonky. this is beacause i am trying to work with ragdoll physics that closely resemble "Gang |Beast" or "Human Fall Flat"   All players c...

Blok 3 - Phase 5: Exporting and finetuning

i made every hotel room individual by forcing them in different room sizes and types. i also made a bar, kitched, gym, bathroom and garage for this hotel. i then exported everything and with a lot of work got it all into maya: after this it was not to hard to get my prefab into unity: now i get to start working on the physics (rigidbody's and such) an i get to place aal the assets i made in the right possitions!

Blok 3 - Phase 2: Interaction & Functional Design

- 1st Playable I worked out the spacial feel by making a 3d blockout of the hotel that I wanted to make. This also gave me a grip on which scale i was working To get a feel for the Play Mechanics and Camera I made my first playable unity Scene in which a character could walk around with his left joystick and move the camera with his right joystick in a tiny part of a worked out hotel room this concludes my interactive sketch